About the Game
Round Table is a fun virtual reality action game for everyone! You are a knight of King Arthur's Round Table practicing swordplay in preparation for a big tournament. The wizard Merlin was kind enough to conjure up a training course for you, right in King Arthur's throne room! Grab a sword and get to it. How many rounds of Merlin's parcour can you do?
Select competitive mode, grab a sword (or two!) and start hitting the training dummies Merlin has summoned for you. One hit and they fall over. Hit all the training dummies in the throne room to advance to the next round. But be careful not to run out of time! Each round Merlin is going to conjure up more and more training dummies. At the same time, you have less time to hit them all. Luckily you get a little bit of extra time from removing a training dummy. How many rounds can you last?
Round Table also features two other game modes: arcade/casual and sandbox. There is no score counting or high score tracking in arcade/casual or sandbox game mode.
If you want to just enjoy the game world without a ticking clock, pick the casual mode. There is no time limit, and you can play for as many rounds as you like.
In the sandbox game mode you can set your own challenge! You get most of the dials and gauges that we use to balance the competitive game mode. Make the game as easy or as difficult as you like! And if you find the right setting for your flow, share it with us on Discord!
Detailed Game Mechanics
Round Table is a level-based hack'n'slash with a time limit and a running high score. The levels are called "rounds". At the beginning of the round a set of enemies spawn. The enemies look like medieval training dummies made of straw, hooked up to a single wheel. The enemies spawn in random locations and move randomly. The enemies do no damage. One hit with a sword removes the training dummy from the round, and adds time to the round timer. The round ends once all the training dummies that spawned at the beginning of the round have been hit, or if the round timer runs out. If the round timer runs out, the game ends. If all the enemies are removed in time, the game moves on to the next round.
In competitive mode, the first round has a 60 second timer and one enemy spawns. Each round, the round timer decreases by two seconds, and the number of spawned enemies increases by one. Each enemy hit increases the round timer by one second. This balancing is correct as of version 1.52, but may change with patches and updates.
In arcade/casual mode, there is no round timer, and no score. This is ideal for everyone who is new to VR and wants to have time to get to know the gameplay.
In sandbox mode, there are sliders for round timer, round timer decrease, round timer enemy bonus and hitpower. Moving the sliders changes the values, allowing the player to set a custom difficulty level. The hitpower setting controls how much force of a sword swing is applied to the enemies, which in turn determines how far they fly as a response to the hit.
As of May 2022, Round Table is a fully featured, playable and fun game. The gameplay is minimalistic by design. We plan to take this game much further post-release, as we gather feedback from our players.
On steam, the game is released as "Early Access". During this period, Round Table is available at a lower price that we find fair for the amount of gameplay value players get from the game. The timeline for our early access period is three months. During those three months our goals are as follows:
More gameplay variety: we want to tune the round timer for each round, and the associated time effects. We want an ability to start in a later round after certain milestones have been hit. We are thinking about lots of ways that would increase playability.
More enemy types and enemy behavior: we plan to add enemies that serve as obstacles in the player's path, so he has to avoid them, and plan different routes. This should make hitting all the enemies in time more challenging. We also want to add different looking enemies to have more variety.
Player powers: players need more resources to progress through rounds, such as speed bonuses, teleport abilities, AoE attacks or other tools. We do not know yet how the player would go about acquiring those powers, and how permanent they are. We would very much like to add to the game rather than changing what we already have. It is possible that we are going to tie future powers to new gameplay settings.
More areas: we plan to add more rooms of the castle, and perhaps the surrounding landscape. We also want to introduce randomized layouts, so every play session and round feels different.
Special moves: players should be able to unlock special attacks or moves by performing certain movements, such as clanging the swords together, or drawing runes in front of them (magic!).
We are in this for the long term: at the end of the early access period, we want to have a finished game that is infinitely replayable, and delivers both a fun and challenging gaming experience. We believe that we already have a fun game, but want to add more variety and more longevity to it.
Get in Touch
You can also follow Gramm on Twitter to get updates about Round Table and our other products: @growingam
You can also follow us developers on Twitter:
You may also want to follow us developers on Twitch, as we might stream the game sometime: